Redhand of doom image3/13/2023 Beyond is a circular chamber with a mix of furniture, including a large desk, an overstuffed chair, a massive four-poster bed, and a large easel holding a sizeable canvas covered with a sheet. He pulls a small knife from a sheath made of what looks like spider webs and begins to cut the taxidermy open.ĭraggert: Enemy hide things where you expect most.Ĭorrigan presses an ear to listen at the southwest door, then he pushes it open. He inspects its shriveled eye sockets and cracked beak. An old wooden door leads into another room to the southwest.ĭraggert moves to stand in front of the owlbear. A crudely stuffed owlbear, its feathers burned and melted on one side, lies on the floor here. ![]() Rubble has been stacked into a firepit, and two dirty double-bunk beds are here. The ceiling is supported by groaning wooden timbers. The interior of the tower is hot, dim, and smells of smoke and sour sweat. Valandil and Jorr are content to wait in the sunny courtyard. Keith, Draggert, and Throrin follow Corrigan inside. He turns back to the courtyard and beckons the others. Keith: Actually, Draggert, you are pretty much right.Ĭorrigan moves inside the doorway to the old tower that the hobgoblins emerged from. He plucks a small wand from the pile and examines it.ĭraggert: That is wizard concentrated. Keith approaches the treasure where it has been gathered into a small pile of glittering coins, tangled armor, and naked weaponry. Jorr doesn’t say anything, but he smiles to himself while he checks his gear, perched atop another of the boulders.Ĭorrigan finishes stripping the corpses and moves carefully around the keep’s grounds, checking for any more hidden dangers. Keith: You know, Valandil, you’ll never be able to see what a talented magician I am if you spend the battle unconscious in the mud. Valandil: Serves them all right, the filthy goblin scum. He surveys the carnage with a sour look on his thin face. Valandil slumps against one of the mossy boulders where it stands against the crumbled wall of the old forest keep. ![]() Corrigan finishes the grim task of stripping the valuables from the corpse of the bugbear who called himself Wyrmlord Koth. The rays of light play over the fallen goblins, the singed manticore, the dead wargs, and the slumped minotaur where they lie in the blood and dust. I’m not certain how this was made, but I found it online and it’s a fantastic three dimension visual for players to get a better idea of the castle’s look and layout.A few rays of sunlight shimmer through the green canopy overhead as a breeze stirs the trees. ![]() Larger Version: 1.54mb 72 dpi version of the Vraath Keep Castle DMs/GMs Map 3D Foldable Version of Vraath Keep Vraath Keep Dungeon Master’s Map with Numbers: Larger Version: 1.53mb 72 dpi version of the Vraath Keep Castle Player’s Map Vraath Keep Player’s Map without Numbers: Larger Version: 1.51mb 72 dpi version of the Vraath Keep Castle Map with Roofs Vraath Keep Player’s Map with Roofs where PCs cannot see inside: High Resolution: 2.2mb 300 dpi version of the Witchwood Player Map Vraath Keep Castle Maps for Players & Dungeon/Game Masters Red Hand of Doom maps The Witchwood Players Map area around Drellin’s Ferry It is designed as a generic D&D adventure that can be dropped into any campaign world, including a personal one. The adventure was indicated as appropriate for characters of experience levels six to twelve, but the designers have stated it is targeted for levels five to eleven. Red Hand of Doom is a 128-page adventure module for the 3.5 version of Dungeons & Dragons (D&D).
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